Performance Meters

What are Performance Meters?

Our Performance Meters are guidelines for our creators. These guidelines show estimates on how well your experience will work on Mobile and Desktop VR devices.

Performance Meters are approximations!

Because there are so many different types of devices floating around, at one point we won't predict performance once a scene starts to fill up. As a general rule, we suggest you test your experience on your main target device throughout the design process.

This is important in game and experience design regardless of device type. Put yourself in the end users shoes, see how they will see your experience.

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Things to check if your experience is running slowly:

  • Dynamic Daytime: This is an advanced feature and costs lots of performance. On mobile devices this feature alone will consume most of it.
  • Lights: Lots of processing power goes into lighting your scene correctly. Having too many lights can make your scene very hard to render on lower end devices, especially if the light uses shadows.
  • Effects: Effects are cool, but there can be too many of a good thing.
  • JavaScript: Too many calls can bog your device down, review your code to see if it can be optimized.
  • Objects: A thousand objects might work on Desktop VR, but you better check your mobile device to see if it can handle it.