Repeating Events
Repeating events can be created a few different ways depending on how fast you want the repeat loop to occur:
Periodic Interval Event
Recommended: You set how often, in seconds, you want the event to occur. For example, if you want an effect trigger every two seconds, you can set it up like this:
Update Event
For a much faster event loop, use the Update event. The Update event runs every frame in the Viewer, so if you are running at 30fps (frames per second), then the event would occur 30 times in a second. It is useful for moving objects without events, or spawning a lot of objects at once:
Animation Finished Event on a Looping Animation
If you want the repeated event to be tied to a looped animation, you can use the Animation Finish event. It will trigger each time the animation reaches its end point, only to occur again due to a looped animation. It is useful for playing sounds or triggering effects at the end of an animation: