Balancing design and VR time when teaching

Creation vs. consumption time when teaching

Allowing students to see and experience their own creations in VR is a great reward for most students! We recommend allowing students time in VR after completing a first draft of a project. Setting a standard of VR being a reward for dedicated productivity can help to regulate VR usage in the classroom and keep students excited about the process and the end result.

This is a great way to avoid a rush of students and reward those who quickly and efficiently complete their work.

It has three advantages:

  1. There is no immediate rush/line to use VR
  2. It avoids students jumping in every minute to see how their latest change looks.
  3. It rewards students who complete their projects.