Balancing design and VR time when teaching
Creation vs. consumption time when teaching
Allowing students to see and experience their own creations in VR is a great reward for most students! We recommend allowing students time in VR after completing a first draft of a project. Setting a standard of VR being a reward for dedicated productivity can help to regulate VR usage in the classroom and keep students excited about the process and the end result.
This is a great way to avoid a rush of students and reward those who quickly and efficiently complete their work.
It has three advantages:
- There is no immediate rush/line to use VR
- It avoids students jumping in every minute to see how their latest change looks.
- It rewards students who complete their projects.