In this three-lesson plan, grade 5 students will explore the exciting process of creating a game with a boss fight. Starting with brainstorming and storyboarding to develop creative concepts, they will move on to character creation and basic mechanics design, culminating in a simple prototyping session where they can test and refine their games. By the end of these lessons, students will have a fundamental understanding of game design and the iterative process of development.
Lesson 1: Lesson 1: Introduction to Game Design and Storyboarding
Overview
In this engaging lesson, students will delve into the world of game design, understanding its fundamental concepts and using their creativity to brainstorm unique story ideas for a game. By the end of the session, students will have a foundational understanding of the game design process and a list of interesting concepts and stories they can potentially develop into a game.
Lesson 2: Lesson 2: Developing Characters and Mechanics
Overview
In this engaging lesson, 5th-grade students will dive deeper into the world of game design by focusing on aspects such as character creation, with particular emphasis on designing the game's "boss" character. They will explore the fundamentals of game mechanics and collaborate in small groups to develop and present their ideas, fostering creativity and honing their decision-making skills.
Lesson 3: Lesson 3: Prototyping and Playtesting the Game
Overview
In this lesson, students will take their developed game concepts, characters, and basic mechanics from previous lessons, and create simple prototypes. Through hands-on activities and peer collaboration, students will engage in playtesting their prototypes to identify areas for improvement. Feedback gathered through this process will be used to refine their game designs, focusing on elements such as playability, engagement, and clarity.