
Persistent Objects
058
Persistent Objects
Updated 2/1/2023 (see more)
Originally published: 11/6/2022
In some scenarios a player should be able to pick up an object and carry it around through several scenes.
As scenes are generally reset when a player comes back to them, this would make pickup items re-appear.
To avoid that, a pickup item can be marked as "experience-wide item".
That way an object can be picked up and "survive" a scene change, both in-hand and in the inventory. It will also not re-appear when a player comes back to the scene.
Notes:
- This is different than an object being marked as "global object" and the recommended setting for pickup items. We strongly suggest to not mix both options
- "Allow External Interactions" in the above configuration allows players to hold objects and still be able to trigger interaction events in the scene
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