Hitpoints
Using Hitpoints
Hitpoints can be added to objects or the Player, and used to perform a certain action like respawning or deactivating, when they reach 0.
Setting Up Hitpoints
- Enable Hitpoints on an object/group/Player: Open Advanced Options on the player or object you wish to use Hitpoints. Then enable the checkbox next to Hitpoints and choose an amount of Hitpoints to give.
Example:
Taking Damage
- Program an object/group to deal damage: Choose an object or group in your scene to deal damage to your Hitpoint object. Use an event like Hit Target to setup the event, then select
Then: Target, Take Damage #
as the event action.
Example:
Deciding the Fate
- Add the
On: Hitpoints <= 0
event on your object/group/Player with Hitpoints. Then choose an event action that should occur when your object/group/Player runs out of hitpoints.
Example: